AI Insights · Timothy · July 2021
Top 5 Dog Games on iOS in the US for Q2 2021
Explore the performance of the top 5 dog games on iOS in the US during Q2 2021, highlighting trends in downloads, revenue, and active users.
In this article, we delve into the performance of the top 5 dog games on the iOS platform in the United States for the second quarter of 2021. Data is sourced from Sensor Tower, providing insights into weekly downloads, revenue, and active users.
Pet Rescue Saga
From King, this game saw a steady weekly revenue, peaking at about $256K in early April and ending the quarter around $204K. Weekly downloads fluctuated slightly, with a high of 4.2K in early April and a low of 3.5K in late April. Active users hovered around 29K at the start of the quarter, gradually decreasing to 28.3K by the end of June.
Tamadog - Puppy Pet Dog Games
Published by Akita Limited Liability Company, this game experienced a decline in weekly revenue from $31.6K at the end of March to $18.7K by the end of June. Weekly downloads saw a significant drop from 12.4K at the end of March to approximately 1.4K by the end of June. Active users also decreased from 49.7K at the end of March to 32.3K by the end of the quarter.
Pet Doctor Care games for kids
This game from Pazu Games Ltd showed relatively stable performance in weekly revenue, with a peak of $12.6K in mid-June and ending the quarter at $10K. Weekly downloads remained consistent, peaking at 6.4K in early June and closing the quarter at around 5.4K. Active users increased from 12.5K at the end of March to 14.4K in early June before dropping slightly to 13K by the end of June.
Dog Town: Pet & Animal Games
Published by Frismos, this game saw fluctuations in weekly revenue, starting at $3K at the end of March, peaking at $3.6K in early April, and ending the quarter at $2.8K. Weekly downloads showed an upward trend from 5.8K in early June to 6.6K by the end of the month. Active users increased from 10.6K at the end of March to 11K by the end of June.
Pet Shop Story™
Storm8 Studios’ game exhibited variable weekly revenue, with a notable peak of $5K in late April and ending the quarter at $4.5K. Weekly downloads were relatively stable, ranging from 1.8K to 2.3K. Active users remained consistent, starting at 4.7K at the end of March and maintaining around 4.8K by the end of June.
These insights provide a glimpse into the performance trends of the top dog games on iOS in the US for Q2 2021. For more detailed analytics and insights, visit Sensor Tower.